v1.1
- Makes the Anubis available for MP at Planet Pittsburgh, New York System. Replaces the Rhino Freighter at that ship dealer.
v1.2
- Makes the Anubis available for MP at Planet Pittsburgh, New York System. Replaces the Rhino Freighter at that ship dealer. - Makes Juni's Defender available for MP at Battleship Rio Grande, Colorado System. Replaces the Defender Heavy Fighter at that Ship dealer. - Makes the CSV (Civilian Supply Vehicle) available for MP at Planet Houston, Texas System. Replaces the Rhino Freighter at that ship dealer. - All weapons and ship prices have been increase by 4 times their normal. - All levels have been increase by 4 times their normal. - Added Gunship, Cruiser, and Battleship encounters around the capital worlds (Manhattan, New London, New Tokyo, and New Berlin). - Starting reputations have been modified to allow players to choose a faction without starting as their enemies.
v1.4 -All weapons and ship prices have been increase by 4 times their normal. -All levels have been increase by 4 times their normal. -Starting reputations have been modified to allow players to choose a faction without starting as their enemies. -3 Completely New Civilian ships are available: Raptor-LF, Predator-HF, Phoenix-VHF, all sold at undisclosed locations. -Other new fighters: Anubis, CSV, Defender MkII, Starblazer. -1 Gunboat and 1 Armored Transport. -Jump Gates from NY to Alaska and Magellan to NY are operational. -Info Cards for all of the fighters. -Icon for CSV is now working. -Pricing on all items and ships has been corrected from v1.2. -Nav Buoys are in place for the Alaska jump gate mine field. -The Alaska System is completely remodeled and open for business. -Wrecks have been moved around and their loads have changed. -Previously unusable Jump holes to valid systems have been opened for use. -2 new hidden bases have been added, locations undisclosed. -Planets Gamma and Primus now sell Shield batteries and Nanobots. -NPC Shields now Regenerate. -A total of 7 new bases have been added, including the bases in Alaska and hidden bases. -The MOD is now required to be installed on the client computer for a player to access the online server. -The Capitol ship Encounter at capital systems -Added Scanners and Deep Range Scanners as internal equipment, sold at various bases. -Capital ships hit points have been increased significantly -1 cruiser has been added to the Liberty fleet to close up its formation to match the other fleets. -The Defender MK II is now also available at the Battleship Iowa in the Alaska system. -Several previously non-purchasable Items have been added to undisclosed locations.
v1.41
- Fixed some issues with the Phoenix and Kusari Gunboat collision files, it is possible to kill both with player guns now. - Fixed the power consumption issue with the Raptor & Defender Mk II. - Some server side warnings have been addressed and repaired. - Nomad Lasers, Blasters and Cannons are available for sale only at very high prices. - ALL Nomad Weapons are now considered Class 10. - Battleship Iowa in Alaska should have missions available now and people in the bar. - The Liberty AT and Kusari Gunboat now come standard with slightly better shields than they originally did. - The Phoenix maneuverability has been altered to be more like the Sabre. - The Kusari Gunboat maneuverability has been altered to be less like a VHF. - Some minor fixes have been applied to Alaska. - P81 Base has been changed a bit, including but not limited to, missions being added and base loads changes. - New Shields for the Gunboat and AT have been added to undisclosed locations. - Previously missing Class 9 Heavy fighter shields have been added. - Some prices on ships have been altered, as well as those ship's loads. - The 1st person view for the Raptor series has been fixed. - Info Cards should now be working for everyone. - Info Cards have been updated to reflect more accurate information. - The Defender MK II strafing energy usage problem is fixed. - The starting reps have been changed slightly, mainly now all new players are enemies with Nomads instead of neutral. - Base controlling factions for some of the new bases has been fixed. - Deep Scanners now scan cargo at 5000 km. - The Hitpoints of cap ships and gunboats has been raised considerably, again, including player gunboats and Armored Transports. - Several changes to various "hidden" bases have been made. - Some XML errors in the info cards have been fixed. - Galileo now has a trade lane from the existing trade lanes to the Alaska jump gate.
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